Special Effects Confusion
Effects
in pre-sear u could see which attacks/spells did what. but when u get into 6-8 man groups, all atacks blend together & u cant see crap. all the special effects.
sometimes i like pre-sear better cause you know what atack does what.
instead of a blinding flash for axes & swords, how about make the creeps bleed?
let mesmer atacks become more visible. in warcraft3 theres a skill call siphon mana, theres an animation from caster to target. looks cool.
we need parties of 4 in pre-sear. whats the harm in that?
add another lvl 8+ charr or drakes in over the wall for higher lvls that want to stay in pre longer.
we need just 1 test server for non-instance in GWs. that would allow 8-24 players in an area where you can kill stuff. like right outside ascalon. or beaons perch.
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